The bad: Once you start a battle, there is nothing to do but watch it progress or abort it. Despite having only 2D graphics, the game stutters when spaceships start firing at each other, especially when played at high speed.
The tally: 7 / 10
About the Game
"Who needs backstory? Who needs resource-gathering? Diplomacy is so last year. Gratuitous Space Battles cuts right to the chase of sci-fi strategy games, and deals with large, completely unjustified space battles between huge opposing space fleets."
This is how the Steam store describes Gratuitous Space Battles, an appropriately titled PC game that was released on November 2009. This game is so unique that it defies categorization. Its manual describes it as a "strategy / management game," a category that does not quite fit because there is hardly any strategy or management involved in it. There is no resource management to speak of, and battles are resolved automatically after unit deployment. The Wikipedia describes it as a tower defense game, an absurd description because the units that you create are anything but static towers, and enemy units do not attempt to reach some objective on a map, thereby decreasing your remaining lives. Perhaps the best way to explain what Gratuitous Space Battles is all about is by discussing its mechanics.
The game play consists of designing space ships by choosing hulls and attaching a number of modules to them. There are three types of hulls that you may use: fighters are tiny, fast, single-pilot ships that are easy to kill but can get close enough to enemies to bypass their shields; cruisers are gigantic and ponderous capital ships that pack a lot of firepower and protection; between the two in terms of size is the frigate, whose firepower, speed, and protection are also middling. Each hull and module has an associated cost that contributes toward the total cost of a ship.
At the start of the game, you will have a fairly small number of hulls and modules to choose from. Each time you win a battle, however, you will gain honor, which is the currency you use to unlock additional modules and hulls. The amount of honor you may gain in a battle depends on your odds of winning it. If the game estimates that your forces and that of the enemy are evenly matched, you stand to gain only a small amount of honor. If the battle seems to be lopsided in favor of the enemy, you may gain considerably more honor, but you also put your fleet in greater peril.
Once you have designed all the ships you intend to use, you may initiate a battle. At the pre-battle screen, you choose one of several missions to play then deploy your ships at the designated starting area. The strength of your forces is limited by the total cost of your fleet and the maximum number of pilots that the mission will allow. Some missions will impose additional limitations to your fleet composition, so you will want to pay attention to what those are before selecting your ships. Apart from deciding on your units' placement, you may also change the priorities by which any of your ships will attack each enemy ship type. For instance, you may decide that one of your frigates should prioritize attacking fighters over cruisers and other frigates. After setting up your units and choosing a difficulty level, you click the "Fight" button to watch the fireworks.
At this point, watching the fireworks is just about the only thing you can do, apart from aborting the mission. Your ships and those of the enemy will engage each other without your prompting. Fortunately, the battles are often thrilling to watch, much like your favorite sports games. All the graphics are in 2D, but the gun and missile fire effects are rendered well. It is satisfying to see enemy ships getting blasted apart piece by piece, and it is just as worrisome to see your own ships getting damaged in a similar fashion. Nevertheless, when too many ships start blasting each other simultaneously, the game may start to stutter, especially when the battles are played at high speed. You can tweak your video options to make the game run more smoothly, and you can play your battles at the default speed or slower to ameliorate issues with the frame rate.
There are no consequences for losing a battle apart from being unable to unlock the next mission. Since there is no loss of resources involved, you may simply go back to the drawing board to redesign your ships then jump into the fray once more. If you need more honor to unlock some much-needed modules or hulls, you may replay earlier missions.